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GAME TIME LINE

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GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 8:50 pm

Hello guys

Just for the fun today ill make a small review on game updates (and i can hear sergei now "WASTING TIME AGAIN!!!!" haha) ,ill try to do this to compare from where we started and where we are now
September 01 - day 1 , the beginning of this project


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Re: GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 9:04 pm

Main combat art & programing.
Before & after.

The starting concept:


First programing(from now they are actual screenshots):


After some other updates it starts to look more normal


Items and enemies started to appear


Started work on a final map(streets)


Working on improving graphics and programing


new combat hud


more fixes


Some timeline eh ? Smile
Still needs a few adjustments and some menu art but this is the BEFORE & AFTER for combat screen


Last edited by Ramos on Fri 03 Dec 2010, 4:27 am; edited 2 times in total
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Re: GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 9:20 pm

Inventory art & programing.
Before & after.

The starting concept:


First programing for inventory (from here screenshots)


Second programing for inv and some items for it


A more serious approach of updated inventory


Present day inventory



Still needs some improvements but main work is done
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Re: GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 9:34 pm

lockpick minigame art & programing.
Before & after.

The starting concept:


First atempt to draw lockpick


Finished lockpick hud(present day)


Last edited by Ramos on Thu 16 Dec 2010, 2:59 pm; edited 1 time in total
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Re: GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 9:47 pm

matrix minigame art & programing.
Before & after.

The starting concept:



First work on programing matrix(screenshots from here)


Big matrix update


Small changes , new animations and so on , present day
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Re: GAME TIME LINE

Post  Ramos on Thu 25 Nov 2010, 10:16 pm

NPC interactions art & programing.
Before & after.

The starting concept:


First update on bar npc`s(screenshots from now)


final update, change text font, buttons etc

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Re: GAME TIME LINE

Post  stunter on Fri 26 Nov 2010, 11:14 am

Wow! That's an awesome update guys Smile

I especially like how you've shown the concept and then the current version, it definitely shows how far along the game has come.

After seeing some of the screenshots (and trying out the beta version on your site), I have a few questions regarding gameplay though.

In matrix combat, what are the different attack options for? Eg. "Attack CPU, Attack Harddrive" etc, do some of them do more damage than the other? And likewise to the defense options (hide ip, block connection etc). It would be good if this was explained somewhere inside the game.

And with the lockpicking minigame, you have a "lockpick skill", but since skill doesn't seem to factor into the minigame (at least from what I can tell, it seems like you choose numbers at random and click "try it" to see if you're right), what is it for? Does lockpick skill give you more uses out of a single lockpick or something?

Also, one thing I noticed was that when you select a command for your team member to do (eg. attack, move etc), you are unable to go back to select another command if you don't want to/can't do anything with it (eg. if you select attack, and you can't reach anybody with the attack, you're stuck since you can't go back and select a move command). It would be good if you could add this feature in so the game is more playable.

This looks like it's gonna be a great game, and it's good to see updates on how it's progressing.

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Re: GAME TIME LINE

Post  Ramos on Fri 26 Nov 2010, 10:06 pm

Hi stunter and welcome to our forums ill try to answer as strict to the point as i can

1. In matrix: I have no idea how that works, the answer to that only SADoff has , i was going to ask the same question sooner or later lol

2. lockpick works like this : If you got lockpick skill 3 and lock its hard then you only have to match 3 combinations, if you have lockpick skill max and lockpick is hard you only have to match 1 combination - something like that , anyhow im working now to put an animation when you hit a correct combination to make it easier

3. canceling attack : actually you can cancel attack in 2 ways :
- mouse click on the red romb in upper right cornet
or
- pres esc
We will improve that as well in the future, and we will have an update this weekend that will have:
- lockpick minigame art and more programing to it
- mission 3(new enemies,new map)
- some bugs in mission 1 and 2 fixed
- new items and first script to use items(medikits,military drugs,ammo)
- minor changes to the text font
- in the motel room you can access that computer for a minigame : windows simulation for the fun
Unfortunately we cannot post the next updates for the game on the official site anymore cause we dont want spoilers so the game will be uploaded on swf cabins and the link posted only here for the testers


Also i dunno if SADoff will implement this now but we will have a major change in the initial plan meaning in the future you can only access :
- bar(from were you hire mercs,get mission , talk to npc)
- motel
- shops
- hospital
And the mission building will be available only when you get the actual mission cause we dont want the player to get lost in the game world
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Re: GAME TIME LINE

Post  stunter on Sat 27 Nov 2010, 5:26 am

lockpick works like this : If you've got lockpick skill 3 and lock is hard then you only have to match 3 combinations, if you have lockpick skill max and lockpick is hard you only have to match 1 combination - something like that, anyhow im working now to put an animation when you hit a correct combination to make it easier

Ok, that makes sense Smile It's good that there will be an animation for when you hit a correct combination (I'm guessing the animation will only play once you hit the "try it" button), reminds me of the boardgame Mastermind, where they gave you a hint similar to that if you got the location of the peg right (I think).

canceling attack : actually you can cancel attack in 2 ways :
- mouse clik on the red romb in upper right corner
or
- press esc

Oh ok, that's what the red thing in the corner is for Smile. I thought it was like a weird camera or something that you had to destroy somehow lol. I think it would be good if there was an ingame help screen/manual to explain things like this to the player. Of course, that can all be added in due time I guess Smile.

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Re: GAME TIME LINE

Post  Ramos on Sat 27 Nov 2010, 5:48 am

Yes , when the game will start you'll make you character creation and then the game begins in a fight not in a npc talk like its in the demo now, and in this first fight there will be a small tutorial for lockpick,combat,matrix and npc interaction .

BEFORE & After

COMPUTER HUD:

before

after



Shop screen:
1

2
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